#pragma once #include "Simulator.h" #include "BlockEntity.h" #include "Vector3i.h" class cWorld; class cSandSimulator : public cSimulator { public: cSandSimulator( cWorld* a_World ); ~cSandSimulator(); virtual void Simulate( float a_Dt ) override; virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override; virtual bool IsPassable( BLOCKTYPE a_BlockType ); protected: virtual void AddBlock(int a_X, int a_Y, int a_Z) override; typedef std::list BlockList; BlockList * m_Blocks; BlockList * m_Buffer; };