#pragma once #include "Simulator.h" #include "../BlockEntity.h" class cFireSimulator : public cSimulator { public: cFireSimulator( cWorld* a_World ); ~cFireSimulator(); virtual void Simulate( float a_Dt ) override; virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override; virtual bool IsBurnable( BLOCKTYPE a_BlockType ); virtual bool IsForeverBurnable( BLOCKTYPE a_BlockType ); virtual bool FiresForever( BLOCKTYPE a_BlockType ); protected: virtual void AddBlock(int a_X, int a_Y, int a_Z) override; virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z); virtual bool BurnBlock(int a_X, int a_Y, int a_Z); typedef std::list BlockList; BlockList *m_Blocks; BlockList *m_Buffer; BlockList *m_BurningBlocks; };