#pragma once #include "../Vector3i.h" class cWorld; class cChunk; class cSimulator { public: cSimulator(cWorld * a_World); virtual ~cSimulator(); /// Called in each tick, a_Dt is the time passed since the last tick, in msec virtual void Simulate(float a_Dt) = 0; /// Called when a block changes virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0; protected: /// Called to simulate a new block virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0; cWorld * m_World; } ;