#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "SimulatorManager.h" cSimulatorManager::cSimulatorManager() { } cSimulatorManager::~cSimulatorManager() { for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr ) { delete *itr; } // for itr - m_Simulators[] } void cSimulatorManager::Simulate( float a_Dt ) { m_Ticks++; for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr ) { if(m_Ticks % (*itr)->second == 0) (*itr)->first->Simulate(a_Dt); } } void cSimulatorManager::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ) { for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr ) { (*itr)->first->WakeUp(a_BlockX, a_BlockY, a_BlockZ); } } void cSimulatorManager::RegisterSimulator(cSimulator *a_Simulator, short a_Rate) { //TODO needs some checking std::pair *Pair = new std::pair(a_Simulator, a_Rate); m_Simulators.push_back(Pair); }