// WGFlat.cpp // Implements the cWGFlat class representing the flat world generator #include "Globals.h" #include "WGFlat.h" #include "../iniFile/iniFile.h" #include "cWorld.h" cWGFlat::cWGFlat(cWorld * a_World) : super(a_World) { // Load the settings from the INI file: cIniFile INI(a_World->GetIniFileName()); INI.ReadFile(); m_Height = INI.GetValueI("flat", "height", 5); if (m_Height < 1) { m_Height = 1; } if (m_Height > 250) { m_Height = 250; } } void cWGFlat::GenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities) { int SliceSize = cChunk::c_ChunkWidth * cChunk::c_ChunkWidth; memset(a_BlockData, E_BLOCK_BEDROCK, SliceSize); switch (m_Height) { case 1: { // Just the bedrock layer break; } case 2: { // Bedrock + 1 dirt layer: memset(a_BlockData + SliceSize, E_BLOCK_GRASS, SliceSize); break; } case 3: { // Bedrock + 2 dirt layers: memset(a_BlockData + SliceSize, E_BLOCK_DIRT, SliceSize); memset(a_BlockData + 2 * SliceSize, E_BLOCK_GRASS, SliceSize); break; } case 4: { // Bedrock + 3 dirt layers: memset(a_BlockData + SliceSize, E_BLOCK_DIRT, 2 * SliceSize); memset(a_BlockData + 3 * SliceSize, E_BLOCK_GRASS, SliceSize); break; } default: { // Bedrock + stone layers + 3 dirt layers: memset(a_BlockData + SliceSize, E_BLOCK_STONE, SliceSize * (m_Height - 4)); memset(a_BlockData + SliceSize * (m_Height - 3), E_BLOCK_DIRT, SliceSize * 2); memset(a_BlockData + SliceSize * (m_Height - 1), E_BLOCK_GRASS, SliceSize); break; } } memset(a_BlockData + SliceSize * m_Height, E_BLOCK_AIR, cChunk::c_NumBlocks - SliceSize * m_Height); SliceSize /= 2; // Nibbles from now on char * Meta = a_BlockData + cChunk::c_NumBlocks; memset(Meta, 0, cChunk::c_NumBlocks / 2); char * SkyLight = Meta + cChunk::c_NumBlocks / 2; memset(SkyLight, 0, m_Height * SliceSize); memset(SkyLight + m_Height * SliceSize, 0xff, cChunk::c_NumBlocks / 2 - m_Height * SliceSize); char * BlockLight = SkyLight + cChunk::c_NumBlocks / 2; memset(BlockLight, 0, cChunk::c_NumBlocks / 2); } void cWGFlat::PostGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) { // Nothing needed yet, just don't call the parent }