// WorldStorage.cpp // Implements the cWorldStorage class representing the chunk loading / saving thread // To add a new storage schema, implement a cWSSchema descendant and add it to cWorldStorage::InitSchemas() #include "Globals.h" #include "WorldStorage.h" #include "WSSCompact.h" #include "cWorld.h" #include "cChunkGenerator.h" /// Example storage schema - forgets all chunks ;) class cWSSForgetful : public cWSSchema { public: cWSSForgetful(cWorld * a_World) : cWSSchema(a_World) {} protected: // cWSSchema overrides: virtual bool LoadChunk(const cChunkPtr & a_Chunk) override {return false; } virtual bool SaveChunk(const cChunkPtr & a_Chunk) override {return true; } virtual const AString GetName(void) const override {return "forgetful"; } } ; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cWorldStorage: cWorldStorage::cWorldStorage(void) : super("cWorldStorage"), m_World(NULL), m_SaveSchema(NULL) { } cWorldStorage::~cWorldStorage() { for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr) { delete *itr; } // for itr - m_Schemas[] m_LoadQueue.clear(); m_SaveQueue.clear(); } bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName) { m_World = a_World; m_StorageSchemaName = a_StorageSchemaName; InitSchemas(); return super::Start(); } void cWorldStorage::WaitForFinish(void) { LOG("Waiting for the world storage to finish saving"); { // Cancel all loading requests: cCSLock Lock(m_CSLoadQueue); m_LoadQueue.clear(); } // Wait for the thread to finish: mShouldTerminate = true; m_Event.Set(); super::Wait(); } void cWorldStorage::QueueLoadChunk(cChunkPtr & a_Chunk) { // Queues the chunk for loading; if not loaded, the chunk will be generated cCSLock Lock(m_CSLoadQueue); m_LoadQueue.remove(a_Chunk); // Don't add twice m_LoadQueue.push_back(a_Chunk); m_Event.Set(); } void cWorldStorage::QueueSaveChunk(cChunkPtr & a_Chunk) { cCSLock Lock(m_CSSaveQueue); m_SaveQueue.remove(a_Chunk); // Don't add twice m_SaveQueue.push_back(a_Chunk); m_Event.Set(); } void cWorldStorage::UnqueueLoad(const cChunkPtr & a_Chunk) { cCSLock Lock(m_CSLoadQueue); m_LoadQueue.remove(a_Chunk); } void cWorldStorage::UnqueueSave(const cChunkPtr & a_Chunk) { cCSLock Lock(m_CSSaveQueue); m_SaveQueue.remove(a_Chunk); } void cWorldStorage::InitSchemas(void) { // The first schema added is considered the default m_Schemas.push_back(new cWSSCompact(m_World)); m_Schemas.push_back(new cWSSForgetful(m_World)); // Add new schemas here if (m_StorageSchemaName == "Default") { m_SaveSchema = m_Schemas.front(); return; } for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr) { if ((*itr)->GetName() == m_StorageSchemaName) { m_SaveSchema = *itr; return; } } // for itr - m_Schemas[] // Unknown schema selected, let the admin know: LOGWARNING("Unknown storage schema name \"%s\". Using default. Available schemas:", m_StorageSchemaName.c_str()); for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr) { LOGWARNING("\t\"%s\"", (*itr)->GetName().c_str()); } m_SaveSchema = m_Schemas.front(); } void cWorldStorage::Execute(void) { while (!mShouldTerminate) { m_Event.Wait(); // Process both queues until they are empty again: bool HasMore; do { HasMore = false; if (mShouldTerminate) { return; } // Load 1 chunk: cChunkPtr ToLoad; { cCSLock Lock(m_CSLoadQueue); if (m_LoadQueue.size() > 0) { ToLoad = m_LoadQueue.front(); m_LoadQueue.pop_front(); } HasMore = (m_LoadQueue.size() > 0); } if ((ToLoad != NULL) && !LoadChunk(ToLoad)) { // The chunk couldn't be loaded, generate it: m_World->GetGenerator().GenerateChunk(ToLoad->GetPosX(), ToLoad->GetPosZ()); } // Save 1 chunk: cChunkPtr Save; { cCSLock Lock(m_CSSaveQueue); if (m_SaveQueue.size() > 0) { Save = m_SaveQueue.front(); m_SaveQueue.pop_front(); } HasMore = HasMore || (m_SaveQueue.size() > 0); } if ((Save != NULL) && (!m_SaveSchema->SaveChunk(Save))) { LOGWARNING("Cannot save chunk [%d, %d]", Save->GetPosX(), Save->GetPosZ()); } } while (HasMore); } } bool cWorldStorage::LoadChunk(const cChunkPtr & a_Chunk) { if (a_Chunk->IsValid()) { // Already loaded (can happen, since the queue is async) return true; } if (m_SaveSchema->LoadChunk(a_Chunk)) { return true; } for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr) { if ((*itr)->LoadChunk(a_Chunk)) { return true; } } return false; }