#pragma once #include "Block.h" class cBlockDoorHandler : public cBlockHandler { public: cBlockDoorHandler(BLOCKTYPE a_BlockID); virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir); virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z); virtual void OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z); virtual char GetDropCount(); virtual bool IsUseable() { return true; } virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir); virtual int GetDropID() { return (m_BlockID == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR; } virtual bool CanBePlacedOnSide() { return false; } };