#pragma once #include "Block.h" class cBlockFireHandler : public cBlockHandler { public: cBlockFireHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual void OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override { a_World->DigBlock(a_X, a_Y, a_Z); } virtual char GetDropCount() override { return -1; } virtual bool IsClickedThrough() override { return true; } };