#pragma once #include "Block.h" class cBlockPistonHandler : public cBlockHandler { public: cBlockPistonHandler(BLOCKTYPE a_BlockID); virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir); virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z); virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir); };