#include "Globals.h" #include "BlockRedstone.h" #include "../Item.h" #include "../World.h" #include "../Redstone.h" #include "../Torch.h" cBlockRedstoneHandler::cBlockRedstoneHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } void cBlockRedstoneHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir) { cRedstone Redstone(a_World); bool Added = false; if(a_World->GetBlock(a_X, a_Y, a_Z) == E_BLOCK_REDSTONE_TORCH_ON) Added = true; Redstone.ChangeRedstone(a_X, a_Y, a_Z, Added); } void cBlockRedstoneHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) { cRedstone Redstone(a_World); Redstone.ChangeRedstone(a_X, a_Y, a_Z, false); } void cBlockRedstoneHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) { switch(m_BlockID) { case E_BLOCK_REDSTONE_TORCH_ON: case E_BLOCK_REDSTONE_TORCH_OFF: a_BlockMeta = cTorch::DirectionToMetaData(a_Dir); break; } a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta); OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir); }