#pragma once #include "BlockRedstone.h" #include "BlockTorch.h" #include "../cTorch.h" class cBlockRedstoneTorchHandler : public cBlockTorchHandler { public: cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockID) : cBlockTorchHandler(a_BlockID) { } virtual int GetDropID(void) override { return E_ITEM_REDSTONE_TORCH_ON; } virtual AString GetStepSound(void) override { return "step.wood"; } };