#pragma once #include "BlockRedstone.h" #include "../cTorch.h" class cBlockRedstoneTorchHandler : public cBlockRedstoneHandler { public: cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockID) : cBlockRedstoneHandler(a_BlockID) { } virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) { char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z)); AddDirection( a_X, a_Y, a_Z, Dir, true ); return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR; } virtual int GetDropID() { return E_ITEM_REDSTONE_TORCH_ON; } virtual bool CanBePlacedOnSide() { return true; } };