#pragma once #include "Block.h" #include "../cWorld.h" class cBlockSaplingHandler : public cBlockHandler { public: cBlockSaplingHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual bool NeedsRandomTicks() override { return true; } virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override { return a_BlockMeta & 3; //Only the first 2 bits contain the display information the others are for growing } virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override { return IsBlockTypeOfDirt(a_World->GetBlock(a_X, a_Y - 1, a_Z)); } virtual bool AllowBlockOnTop() override { return false; } void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override { NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z); if ((Meta & 0x08) != 0) { a_World->GrowTree(a_X, a_Y, a_Z); } else { a_World->SetBlockMeta(a_X, a_Y, a_Z, Meta | 0x08); } } virtual bool CanBePlacedOnSide() override { return false; } virtual AString GetStepSound(void) override { return "step.grass"; } };