#pragma once #include "Block.h" #include "../cWorld.h" #include "../cSign.h" #include "../cPlayer.h" class cBlockSignHandler : public cBlockHandler { public: cBlockSignHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override { BLOCKTYPE Block; NIBBLETYPE Meta; if(a_Dir == 1) { Meta = cSign::RotationToMetaData(a_Player->GetRotation()); Block = E_BLOCK_SIGN_POST; }else{ Meta = cSign::DirectionToMetaData(a_Dir); Block = E_BLOCK_WALLSIGN; } a_World->SetBlock(a_X, a_Y, a_Z, Block, Meta); OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir); } virtual int GetDropID() override { return E_ITEM_SIGN; } virtual bool AllowBlockOnTop() override { return false; } };