#pragma once #include "BlockHandler.h" class cBlockSlabHandler : public cBlockHandler { public: cBlockSlabHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override { return a_BlockMeta; } virtual char GetDropCount() override { if(m_BlockID == E_BLOCK_DOUBLE_STONE_SLAB || m_BlockID == E_BLOCK_DOUBLE_WOODEN_SLAB) return 2; return 1; } virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override { a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, DirectionToMetaData( a_Dir, a_BlockMeta )); OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir); } static char DirectionToMetaData( char a_Direction, NIBBLETYPE Meta ) { char result = Meta; if( a_Direction == 0) { result |= 0x8; } return result; } virtual AString GetStepSound(void) override { if (m_BlockID == E_BLOCK_WOODEN_SLAB || m_BlockID ==E_BLOCK_DOUBLE_WOODEN_SLAB) return "step.wood"; else return "step.stone"; } };