#pragma once #include "Block.h" class cBlockSugarcaneHandler : public cBlockHandler { public: cBlockSugarcaneHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual bool NeedsRandomTicks() override { return true; } virtual int GetDropID() override { return E_ITEM_SUGARCANE; } virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override { switch (a_World->GetBlock(a_X, a_Y - 1, a_Z)) { case E_BLOCK_DIRT: case E_BLOCK_GRASS: case E_BLOCK_FARMLAND: case E_BLOCK_SAND: { return a_World->IsBlockDirectlyWatered(a_X, a_Y - 1, a_Z); } case E_BLOCK_SUGARCANE: { return true; } } return false; } void OnUpdate(cWorld * a_World, int a_X, int a_Y, int a_Z) override { //TODO: Handle Growing here } virtual bool CanBePlacedOnSide() override { return false; } virtual AString GetStepSound(void) override { return "step.grass"; } };