#include "Globals.h" #include "BlockTorch.h" #include "../cTorch.h" #include "../cWorld.h" cBlockTorchHandler::cBlockTorchHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } void cBlockTorchHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) { a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cTorch::DirectionToMetaData(a_Dir)); OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir); }