#pragma once #include "Block.h" class cBlockVineHandler : public cBlockHandler { public: cBlockVineHandler(BLOCKTYPE a_BlockID); virtual bool IgnoreBuildCollision() { return true; } virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir); virtual bool AllowBlockOnTop() { return false; } };