#pragma once #include "Block.h" #include "../UI/Window.h" #include "../cPlayer.h" class cBlockWorkbenchHandler: public cBlockHandler { public: cBlockWorkbenchHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual void OnUse(cWorld * a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override { cWindow * Window = new cCraftingWindow(a_BlockX, a_BlockY, a_BlockZ); a_Player->OpenWindow(Window); } virtual bool IsUseable() override { return true; } virtual AString GetStepSound(void) override { return "step.wood"; } };