#pragma once #include "Block.h" class cBlockWorkbenchHandler : public cBlockHandler { public: cBlockWorkbenchHandler(BLOCKTYPE a_BlockID); virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir); virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z); virtual void OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z); virtual bool IsUseable() { return true; } };