#pragma once #include "cBlockEntity.h" #include "cWindowOwner.h" #include "FileDefine.h" namespace Json { class Value; }; class cClientHandle; class cServer; class cItem; class cNBTData; class cChestEntity : public cBlockEntity, public cWindowOwner { public: cChestEntity(int a_X, int a_Y, int a_Z, cChunk* a_Chunk); virtual ~cChestEntity(); virtual void Destroy(); void HandleData( cNBTData* a_NBTData ); cItem * GetSlot( int a_Slot ); void SetSlot( int a_Slot, cItem & a_Item ); void WriteToFile(FILE* a_File); bool LoadFromFile(FILE* a_File); bool LoadFromJson( const Json::Value& a_Value ); void SaveToJson( Json::Value& a_Value ); void SendTo( cClientHandle* a_Client, cServer* a_Server ); virtual void UsedBy( cPlayer & a_Player ); static const int c_ChestWidth = 9; static const int c_ChestHeight = 3; private: cItem* m_Content; };