#ifndef __C_CHUNK_INL_H__ #define __C_CHUNK_INL_H__ #ifndef MAX # define MAX(a,b) (((a)>(b))?(a):(b)) #endif __C_CHUNK_INLINE__ char cChunk::GetNibble(char * a_Buffer, int a_BlockIdx) { if ((a_BlockIdx > -1) && (a_BlockIdx < c_NumBlocks)) { return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f; } return 0; } __C_CHUNK_INLINE__ char cChunk::GetNibble(char * a_Buffer, int x, int y, int z) { if ((x < c_ChunkWidth) && (x > -1) && (y < c_ChunkHeight) && (y > -1) && (z < c_ChunkWidth) && (z > -1)) { int Index = MakeIndexNoCheck(x, y, z); return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f; } return 0; } __C_CHUNK_INLINE__ void cChunk::SetNibble(char * a_Buffer, int a_BlockIdx, char a_Nibble) { if ((a_BlockIdx > -1) && (a_BlockIdx < c_NumBlocks)) { a_Buffer[a_BlockIdx / 2] = ( (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set ); } } __C_CHUNK_INLINE__ void cChunk::SetNibble(char * a_Buffer, int x, int y, int z, char a_Nibble) { if ((x < c_ChunkWidth) && (x > -1) && (y < c_ChunkHeight) && (y > -1) && (z < c_ChunkWidth) && (z > -1)) { int Index = MakeIndexNoCheck(x, y, z); a_Buffer[Index / 2] = ( (a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set ); } } __C_CHUNK_INLINE__ void cChunk::SpreadLightOfBlock(char * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff) { unsigned char CurrentLight = GetNibble( a_LightBuffer, a_X, a_Y, a_Z ); SetNibble( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(GetNibble( a_LightBuffer, a_X-1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); SetNibble( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(GetNibble( a_LightBuffer, a_X+1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); SetNibble( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(GetNibble( a_LightBuffer, a_X, a_Y-1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); SetNibble( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(GetNibble( a_LightBuffer, a_X, a_Y+1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); SetNibble( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(GetNibble( a_LightBuffer, a_X, a_Y, a_Z-1 ), MAX(0,CurrentLight-a_Falloff) ) ); SetNibble( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetNibble( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) ); MarkDirty(); } #endif