#include "cCow.h" //TODO: Milk Cow cCow::cCow() { m_MobType = 92; GetMonsterConfig("Cow"); } cCow::~cCow() { } bool cCow::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cCow" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cCow::KilledBy( cEntity* a_Killer ) { //Drops 0-2 Lether cMonster::RandomDropItem(E_ITEM_LEATHER, 0, 2); //Drops 1-3 Raw beefs cMonster::RandomDropItem(E_ITEM_LEATHER, 1, 3); //TODO: Check wheather burning and drop 1-3 steak instead cMonster::KilledBy( a_Killer ); }