#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPig.h" cPig::cPig() { m_MobType = 90; GetMonsterConfig("Pig"); } cPig::~cPig() { } bool cPig::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cPig" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cPig::KilledBy( cEntity* a_Killer ) { cItems Drops; AddRandomDropItem(Drops, 0, 2, E_ITEM_RAW_MEAT); m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); // TODO: Check for burning state cMonster::KilledBy( a_Killer ); }