#pragma once #include "cPlugin.h" #include typedef struct lua_State lua_State; class cPlugin_NewLua : public cPlugin //tolua_export { //tolua_export public: //tolua_export cPlugin_NewLua( const char* a_PluginName ); ~cPlugin_NewLua(); virtual bool Initialize(); //tolua_export virtual void Tick(float a_Dt); //tolua_export private: std::string m_Directory; lua_State* m_LuaState; };//tolua_export