#include "cRoot.h" #include "cMCLogger.h" #include "cServer.h" #include "cWorld.h" #include "cWebAdmin.h" #include "cFurnaceRecipe.h" #include "cGroupManager.h" #include "cRecipeChecker.h" #include "cPluginManager.h" #include "cMonsterConfig.h" #include "cSleep.h" #include "../iniFile/iniFile.h" #include #include #include #ifndef _WIN32 #include #endif cRoot* cRoot::s_Root = 0; cRoot::cRoot() : m_Server( 0 ) , m_World( 0 ) , m_MonsterConfig( 0 ) , m_GroupManager( 0 ) , m_RecipeChecker( 0 ) , m_FurnaceRecipe( 0 ) , m_WebAdmin( 0 ) , m_PluginManager( 0 ) , m_Log( 0 ) , m_bStop( false ) , m_bRestart( false ) , m_hInputThread( 0 ) { s_Root = this; } cRoot::~cRoot() { s_Root = 0; } #ifdef _WIN32 DWORD WINAPI cRoot_InputThread(LPVOID lpParam) #else void *cRoot_InputThread( void *lpParam ) #endif { cRoot* Root = (cRoot*)lpParam; while( 1 ) { std::string Command; std::getline(std::cin, Command); Root->ServerCommand( Command.c_str() ); } return 0; } void cRoot::Start() { if( m_Log ) delete m_Log, m_Log = 0; m_Log = new cMCLogger(); #ifdef _WIN32 m_hInputThread = CreateThread( NULL, // default security 0, // default stack size cRoot_InputThread, // name of the thread function this, // thread parameters 0, // default startup flags NULL); #else m_hInputThread = new pthread_t; pthread_create( (pthread_t*)m_hInputThread, NULL, cRoot_InputThread, this ); #endif m_bStop = false; while(!m_bStop) { m_bRestart = false; m_Server = new cServer(); cIniFile IniFile("settings.ini"); IniFile.ReadFile(); int Port = IniFile.GetValueI("Server", "Port", 25565 ); if(!m_Server->InitServer( Port )) { LOG("Failed to start server, shutting down."); return; } cIniFile WebIniFile("webadmin.ini"); if( WebIniFile.ReadFile() ) { if( WebIniFile.GetValueB("WebAdmin", "Enabled", false ) == true ) { m_WebAdmin = new cWebAdmin(8080); } } m_GroupManager = new cGroupManager(); m_RecipeChecker = new cRecipeChecker(); m_FurnaceRecipe = new cFurnaceRecipe(); m_World = new cWorld(); m_World->InitializeSpawn(); m_PluginManager = new cPluginManager(); // This should be last m_PluginManager->ReloadPluginsNow(); m_MonsterConfig = new cMonsterConfig(2); // This sets stuff in motion m_Server->StartListenThread(); //cHeartBeat* HeartBeat = new cHeartBeat(); while( !m_bStop && !m_bRestart ) // These are modified by external threads { cSleep::MilliSleep( 1000 ); } // Deallocate stuffs m_Server->Shutdown(); // This waits for threads to stop and d/c clients delete m_PluginManager; m_PluginManager = 0; // This should be first delete m_MonsterConfig; m_MonsterConfig = 0; if( m_WebAdmin ) { delete m_WebAdmin; m_WebAdmin = 0; } delete m_FurnaceRecipe; m_FurnaceRecipe = 0; delete m_RecipeChecker; m_RecipeChecker = 0; delete m_GroupManager; m_GroupManager = 0; delete m_World; m_World = 0; //delete HeartBeat; HeartBeat = 0; delete m_Server; m_Server = 0; } // No other way to get it to exit #ifdef _WIN32 TerminateThread( m_hInputThread, 0 ); #else // TODO: pthread_kill delete (pthread_t*)m_hInputThread; #endif delete m_Log; m_Log = 0; } void cRoot::ServerCommand( const char* a_Cmd ) { //LOG("Command: %s", a_Cmd ); m_Server->ServerCommand( a_Cmd ); if( strcmp(a_Cmd, "stop") == 0 ) { m_bStop = true; } else if( strcmp( a_Cmd, "restart") == 0 ) { m_bRestart = true; } }