#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cSheep.h" //Todo: Implement color cSheep::cSheep() { m_MobType = 91; GetMonsterConfig("Sheep"); } cSheep::~cSheep() { } bool cSheep::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cSheep" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cSheep::KilledBy( cEntity* a_Killer ) { //Todo: Check wheather it is sheared //Todo: Check color cMonster::DropItem(E_ITEM_WHITE_CLOTH, 1); cMonster::KilledBy( a_Killer ); }