#include "cWaterSimulator.h" #include "Defines.h" cWaterSimulator::cWaterSimulator(cWorld *a_World) : cFluidSimulator(a_World) { m_FluidBlock = E_BLOCK_WATER; m_MaxHeight = 7; m_FlowReduction = 1; } bool cWaterSimulator::IsAllowedBlock(char a_BlockID) { return IsBlockWater(a_BlockID); } bool cWaterSimulator::IsPassableForFluid(char a_BlockID) { return ( a_BlockID == E_BLOCK_AIR || IsAllowedBlock(a_BlockID) ); }