#pragma once class cWindow; class cBlockEntity; class cWindowOwner { public: cWindowOwner() : m_Window( NULL ) {} void CloseWindow() { m_Window = NULL; } void OpenWindow( cWindow* a_Window ) { m_Window = a_Window; } cWindow* GetWindow() { return m_Window; } void SetEntity(cBlockEntity *a_Entity) { m_Entity = a_Entity; } cBlockEntity *GetEntity() { return m_Entity; } private: cWindow* m_Window; cBlockEntity *m_Entity; };