#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cWorldGenerator_Test.h" #include "cChunk.h" #include "BlockID.h" void cWorldGenerator_Test::GenerateTerrain( cChunkPtr a_Chunk ) { char* BlockType = a_Chunk->pGetType(); for(int x = 0; x < 16; x++) { for(int z = 0; z < 16; z++) { for( int y = 1; y < 128; ++y ) { unsigned int idx = cChunk::MakeIndex(x, y, z); BlockType[idx] = E_BLOCK_DIRT; } } } } void cWorldGenerator_Test::GenerateFoliage( cChunkPtr a_Chunk ) { (void)a_Chunk; }