#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cZombiepigman.h" cZombiepigman::cZombiepigman() { m_MobType = 57; GetMonsterConfig("Zombiepigman"); } cZombiepigman::~cZombiepigman() { } bool cZombiepigman::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cZombiepigman" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cZombiepigman::Tick(float a_Dt) { cMonster::Tick(a_Dt); //TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight SetMetaData(BURNING); // BURN, BABY, BURN! >:D } } void cZombiepigman::KilledBy(cEntity * a_Killer) { cItems Drops; AddRandomDropItem(Drops, 0, 1, E_ITEM_ROTTEN_FLESH); AddRandomDropItem(Drops, 0, 1, E_ITEM_GOLD_NUGGET); // TODO: Rare drops m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); cMonster::KilledBy( a_Killer ); }