#pragma once #include "Item.h" class cItemLeavesHandler : public cItemHandler { public: cItemLeavesHandler(int a_ItemID) : cItemHandler(a_ItemID) { } virtual NIBBLETYPE GetBlockMeta(char a_ItemMeta) override { return a_ItemMeta | 0x4; //0x4 bit set means this is a player-placed leaves block, not to be decayed } };