#include "cPacket_AddToInventory.h" #include "cPacket_WholeInventory.h" #include "cItem.h" #include "cPacket_ItemData.h" bool cPacket_AddToInventory::Send( cSocket & a_Socket ) { unsigned int TotalSize = c_Size; cPacket_ItemData Item; TotalSize += Item.GetSize((short) m_ItemType); char* Message = new char[TotalSize]; unsigned int i = 0; AppendByte ( (char) m_PacketID, Message, i ); Item.AppendItem(Message, i, (short) m_ItemType, m_Count, this->m_Life); bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; return RetVal; }