#pragma once #include "cPacket.h" #include "../cItem.h" class cPacket_CreativeInventoryAction : public cPacket { public: cPacket_CreativeInventoryAction() : m_SlotNum(0) { m_PacketID = E_CREATIVE_INVENTORY_ACTION; } cPacket_CreativeInventoryAction( const cPacket_CreativeInventoryAction & a_Copy ); virtual cPacket* Clone() const { return new cPacket_CreativeInventoryAction(*this); } virtual int Parse(cByteBuffer & a_Buffer) override; virtual void Serialize(AString & a_Data) const override; short m_SlotNum; cItem m_ClickedItem; } ;