#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPacket_EntityEquipment.h" cPacket_EntityEquipment::cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy ) { m_PacketID = E_ENTITY_EQUIPMENT; m_UniqueID = a_Copy.m_UniqueID; m_Slot = a_Copy.m_Slot; m_ItemID = a_Copy.m_ItemID; m_Short = 0; } int cPacket_EntityEquipment::Parse(const char * a_Data, int a_Size) { int TotalBytes = 0; HANDLE_PACKET_READ(ReadInteger, m_UniqueID, TotalBytes); HANDLE_PACKET_READ(ReadShort, m_Slot, TotalBytes); HANDLE_PACKET_READ(ReadShort, m_ItemID, TotalBytes); HANDLE_PACKET_READ(ReadShort, m_Short, TotalBytes); return TotalBytes; } void cPacket_EntityEquipment::Serialize(AString & a_Data) const { AppendByte (a_Data, m_PacketID); AppendInteger(a_Data, m_UniqueID); AppendShort (a_Data, m_Slot); AppendShort (a_Data, m_ItemID); AppendShort (a_Data, m_Short); }