#pragma once #include "cPacket.h" #include "PacketID.h" class cEntity; class cPacket_EntityLook : public cPacket { public: cPacket_EntityLook() : m_UniqueID( 0 ) , m_Rotation( 0 ) , m_Pitch( 0 ) { m_PacketID = E_ENT_LOOK; } cPacket_EntityLook(cEntity* a_Entity); virtual cPacket* Clone() const { return new cPacket_EntityLook(*this); } bool Send( cSocket & a_Socket ); int m_UniqueID; char m_Rotation; char m_Pitch; static const unsigned int c_Size = 1 + 4 + 1 + 1; };