#include "cPacket_InventorySlot.h" #include "cPacket_WholeInventory.h" #include "cPacket_ItemData.h" bool cPacket_InventorySlot::Send(cSocket & a_Socket) { unsigned int TotalSize = c_Size; cPacket_ItemData Item; TotalSize += Item.GetSize(m_ItemID); char* Message = new char[TotalSize]; unsigned int i = 0; AppendByte ( (char)m_PacketID, Message, i ); AppendByte ( m_WindowID, Message, i ); AppendShort ( m_SlotNum, Message, i ); Item.AppendItem(Message, i, m_ItemID, m_ItemCount, m_ItemUses); bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; return RetVal; }