#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPacket_KeepAlive.h" bool cPacket_KeepAlive::Send(cSocket & a_Socket) { unsigned int TotalSize = c_Size; char* Message = new char[TotalSize]; unsigned int i = 0; AppendByte ( (char)m_PacketID, Message, i ); AppendInteger( m_KeepAliveID, Message, i ); bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; return RetVal; } bool cPacket_KeepAlive::Parse(cSocket & a_Socket) { m_Socket = a_Socket; if( !ReadInteger( m_KeepAliveID ) ) return false; return true; }