#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPacket_Login.h" const std::string cPacket_Login::LEVEL_TYPE_DEFAULT = "DEFAULT"; const std::string cPacket_Login::LEVEL_TYPE_SUPERFLAT = "SUPERFLAT"; int cPacket_Login::Parse(const char * a_Data, int a_Size) { //printf("Parse: NEW Login\n"); int TotalBytes = 0; m_Username.clear(); HANDLE_PACKET_READ(ReadInteger, m_ProtocolVersion, TotalBytes); HANDLE_PACKET_READ(ReadString16, m_Username, TotalBytes); HANDLE_PACKET_READ(ReadString16, m_LevelType, TotalBytes); HANDLE_PACKET_READ(ReadInteger, m_ServerMode, TotalBytes); HANDLE_PACKET_READ(ReadInteger, m_Dimension, TotalBytes); HANDLE_PACKET_READ(ReadByte, m_Difficulty, TotalBytes); HANDLE_PACKET_READ(ReadByte, m_WorldHeight, TotalBytes); HANDLE_PACKET_READ(ReadByte, m_MaxPlayers, TotalBytes); return TotalBytes; } void cPacket_Login::Serialize(AString & a_Data) const { AppendByte (a_Data, m_PacketID); AppendInteger (a_Data, m_ProtocolVersion); AppendString16(a_Data, m_Username); AppendString16(a_Data, m_LevelType); AppendInteger (a_Data, m_ServerMode); AppendInteger (a_Data, m_Dimension); AppendByte (a_Data, m_Difficulty); AppendByte (a_Data, m_WorldHeight); AppendByte (a_Data, m_MaxPlayers); }