#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPacket_MapChunk.h" #include "../ChunkDef.h" #include "zlib.h" cPacket_MapChunk::~cPacket_MapChunk() { delete [] m_CompressedData; } cPacket_MapChunk::cPacket_MapChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const char * a_BlockData, const char * a_BiomeData) { m_PacketID = E_MAP_CHUNK; #if (MINECRAFT_1_2_2 == 1 ) // ... m_PosX = a_ChunkX; // Chunk coordinates now, instead of block coordinates m_PosZ = a_ChunkZ; m_bContiguous = true; // false = no biome data, true = with biome data m_BitMap1 = 0; m_BitMap2 = 0; m_UnusedInt = 0; const int BlockDataSize = (cChunkDef::Height / 16) * (4096 + 2048 + 2048 + 2048); const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width; char AllData [ BlockDataSize + BiomeDataSize ]; #if AXIS_ORDER == AXIS_ORDER_YZX memset( AllData, 0, BlockDataSize ); unsigned int iterator = 0; for ( int i = 0; i < (cChunkDef::Height / 16); ++i ) { m_BitMap1 |= (1 << i); // This tells what chunks are sent. Use this to NOT send air only chunks (right now everything is sent) for ( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z ) for( int x = 0; x < 16; ++x ) { int idx = cChunk::MakeIndex(x, y + i * 16, z); AllData[iterator] = a_BlockData[idx]; ++iterator; } // for y, z, x } // Send block metadata: char * Meta = a_BlockData + cChunkDef::NumBlocks; for ( int i = 0; i < (cChunkDef::Height / 16); ++i ) { for ( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z ) { for ( int x = 0; x < 8; ++x ) { AllData[iterator] = cChunk::GetNibble(Meta, x * 2 + 0, y + i * 16, z) | (cChunk::GetNibble(Meta, x * 2 + 1, y + i * 16, z ) << 4); ++iterator; } // for x } // for y, z } // Send block light: char * Light = Meta + cChunkDef::NumBlocks / 2; for ( int i = 0; i < (cChunkDef::Height / 16); ++i ) { for ( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z ) { for ( int x = 0; x < 8; ++x ) { AllData[iterator] = cChunk::GetNibble(Light, x * 2 + 0, y + i * 16, z ) | (cChunk::GetNibble(Light, x * 2 + 1, y + i * 16, z ) << 4); ++iterator; } } } // Send sky light: char * SkyLight = Light + cChunkDef::NumBlocks / 2; for( int i = 0; i < (cChunkDef::Height/16); ++i ) { for( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z ) { for( int x = 0; x < 8; ++x ) { AllData[iterator] = cChunk::GetNibble(SkyLight, x * 2 + 0, y + i * 16, z ) | (cChunk::GetNibble(SkyLight, x * 2 + 1, y + i * 16, z ) << 4); ++iterator; } } } memcpy(AllData + BlockDataSize, a_BiomeData, BiomeDataSize); #elif AXIS_ORDER == AXIS_ORDER_XZY for ( int i = 0; i < 16; ++i ) { m_BitMap1 |= (1 << i); } memcpy(AllData, a_BlockData, BlockDataSize); memcpy(AllData + BlockDataSize, a_BiomeData, BiomeDataSize); #endif // AXIS_ORDER uLongf CompressedSize = compressBound( sizeof(AllData) ); char * CompressedBlockData = new char[CompressedSize]; compress2( (Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)AllData, sizeof(AllData), Z_DEFAULT_COMPRESSION); m_CompressedData = CompressedBlockData; m_CompressedSize = CompressedSize; #else m_PosX = a_ChunkX * cChunkDef::Width; // It has to be block coordinates m_PosY = (short)(a_ChunkY * cChunkDef::Height); m_PosZ = a_ChunkZ * cChunkDef::Width; m_SizeX = 15; m_SizeY = 127; m_SizeZ = 15; uLongf CompressedSize = compressBound( cChunkDef::BlockDataSize ); char * CompressedBlockData = new char[CompressedSize]; compress2( (Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)a_BlockData, cChunkDef::BlockDataSize, Z_DEFAULT_COMPRESSION); m_CompressedData = CompressedBlockData; m_CompressedSize = CompressedSize; #endif } cPacket_MapChunk::cPacket_MapChunk( const cPacket_MapChunk & a_Copy ) { m_PacketID = E_MAP_CHUNK; #if (MINECRAFT_1_2_2 == 1 ) m_PosX = a_Copy.m_PosX; m_PosZ = a_Copy.m_PosZ; m_bContiguous = a_Copy.m_bContiguous; m_BitMap1 = a_Copy.m_BitMap1; m_BitMap2 = a_Copy.m_BitMap2; m_CompressedSize = a_Copy.m_CompressedSize; m_CompressedData = new char[m_CompressedSize]; memcpy( m_CompressedData, a_Copy.m_CompressedData, m_CompressedSize ); #else m_PosX = a_Copy.m_PosX; m_PosY = a_Copy.m_PosY; m_PosZ = a_Copy.m_PosZ; m_SizeX = a_Copy.m_SizeX; m_SizeY = a_Copy.m_SizeY; m_SizeZ = a_Copy.m_SizeZ; m_CompressedSize = a_Copy.m_CompressedSize; m_CompressedData = new char[m_CompressedSize]; memcpy( m_CompressedData, a_Copy.m_CompressedData, m_CompressedSize ); #endif } void cPacket_MapChunk::Serialize(AString & a_Data) const { AppendByte (a_Data, m_PacketID); #if (MINECRAFT_1_2_2 == 1 ) AppendInteger(a_Data, m_PosX); AppendInteger(a_Data, m_PosZ); AppendBool (a_Data, m_bContiguous); AppendShort (a_Data, m_BitMap1); AppendShort (a_Data, m_BitMap2); AppendInteger(a_Data, m_CompressedSize); AppendInteger(a_Data, m_UnusedInt); AppendData (a_Data, m_CompressedData, m_CompressedSize); #else AppendInteger(a_Data, m_PosX); AppendShort (a_Data, m_PosY); AppendInteger(a_Data, m_PosZ); AppendByte (a_Data, m_SizeX); AppendByte (a_Data, m_SizeY); AppendByte (a_Data, m_SizeZ); AppendInteger(a_Data, m_CompressedSize); AppendData (a_Data, m_CompressedData, m_CompressedSize); #endif }