#pragma once #include "cPacket.h" class cPacket_NamedEntitySpawn : public cPacket { public: cPacket_NamedEntitySpawn() : m_UniqueID( 0 ) , m_PosX( 0 ) , m_PosY( 0 ) , m_PosZ( 0 ) , m_Rotation( 0 ) , m_Pitch( 0 ) , m_CurrentItem( 0 ) { m_PacketID = E_NAMED_ENTITY_SPAWN; } virtual cPacket* Clone() const { return new cPacket_NamedEntitySpawn(*this); } virtual void Serialize(AString & a_Data) const override; int m_UniqueID; AString m_PlayerName; int m_PosX; // Pixel position, devide by 32 for block position int m_PosY; int m_PosZ; char m_Rotation; char m_Pitch; short m_CurrentItem; static const unsigned int c_Size = 1 + 4 + 2 + 4 + 4 + 4 + 1 + 1 + 2; // Minimum size };