#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPacket_PickupSpawn.h" int cPacket_PickupSpawn::Parse(cByteBuffer & a_Buffer) { int TotalBytes = 0; HANDLE_PACKET_READ(ReadBEInt, m_UniqueID, TotalBytes); HANDLE_PACKET_READ(ReadBEShort, m_ItemType, TotalBytes); HANDLE_PACKET_READ(ReadChar, m_ItemCount, TotalBytes); HANDLE_PACKET_READ(ReadBEShort, m_ItemDamage, TotalBytes); HANDLE_PACKET_READ(ReadBEInt, m_PosX, TotalBytes); HANDLE_PACKET_READ(ReadBEInt, m_PosY, TotalBytes); HANDLE_PACKET_READ(ReadBEInt, m_PosZ, TotalBytes); HANDLE_PACKET_READ(ReadChar, m_Rotation, TotalBytes); HANDLE_PACKET_READ(ReadChar, m_Pitch, TotalBytes); HANDLE_PACKET_READ(ReadChar, m_Roll, TotalBytes); return TotalBytes; } void cPacket_PickupSpawn::Serialize(AString & a_Data) const { AppendByte (a_Data, m_PacketID); AppendInteger(a_Data, m_UniqueID); AppendShort (a_Data, m_ItemType); AppendByte (a_Data, m_ItemCount); AppendShort (a_Data, m_ItemDamage); AppendInteger(a_Data, m_PosX); AppendInteger(a_Data, m_PosY); AppendInteger(a_Data, m_PosZ); AppendByte (a_Data, m_Rotation); AppendByte (a_Data, m_Pitch); AppendByte (a_Data, m_Roll); }