#include "cPacket_PlayerListItem.h" bool cPacket_PlayerListItem::Parse( cSocket & a_Socket ) { m_Socket = a_Socket; if (!ReadString(m_PlayerName)) return false; if (!ReadBool(m_Online)) return false; if (!ReadShort(m_Ping)) return false; return true; } bool cPacket_PlayerListItem::Send( cSocket & a_Socket ) { m_PlayerName = m_PlayerName.substr(0,16); unsigned int TotalSize = c_Size + m_PlayerName.size()*sizeof(short); char* Message = new char[TotalSize]; unsigned int i = 0; AppendByte((char)m_PacketID, Message, i); AppendString16(m_PlayerName, Message, i); AppendBool(m_Online, Message, i); AppendShort(m_Ping, Message, i); bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; return RetVal; }