#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPacket_Respawn.h" void cPacket_Respawn::Serialize(AString & a_Data) const { AppendByte (a_Data, m_PacketID); #if (MINECRAFT_1_2_2 == 1) AppendInteger (a_Data, m_Dimension); AppendByte (a_Data, m_Difficulty); AppendByte (a_Data, m_CreativeMode); AppendShort (a_Data, m_WorldHeight); AppendString16(a_Data, m_LevelType); #else AppendByte (a_Data, m_World); AppendByte (a_Data, m_Difficulty); AppendByte (a_Data, m_CreativeMode); AppendShort (a_Data, m_WorldHeight); AppendLong (a_Data, m_MapSeed); AppendString16(a_Data, m_LevelType); #endif } int cPacket_Respawn::Parse(const char * a_Data, int a_Size) { int TotalBytes = 0; #if (MINECRAFT_1_2_2 == 1) HANDLE_PACKET_READ(ReadInteger, m_Dimension, TotalBytes); HANDLE_PACKET_READ(ReadByte, m_Difficulty, TotalBytes); HANDLE_PACKET_READ(ReadByte, m_CreativeMode, TotalBytes); HANDLE_PACKET_READ(ReadShort, m_WorldHeight, TotalBytes); HANDLE_PACKET_READ(ReadString16, m_LevelType, TotalBytes); #else HANDLE_PACKET_READ(ReadByte, m_World, TotalBytes); HANDLE_PACKET_READ(ReadByte, m_Difficulty, TotalBytes); HANDLE_PACKET_READ(ReadByte, m_CreativeMode, TotalBytes); HANDLE_PACKET_READ(ReadShort, m_WorldHeight, TotalBytes); HANDLE_PACKET_READ(ReadLong, m_MapSeed, TotalBytes); HANDLE_PACKET_READ(ReadString16, m_LevelType, TotalBytes); #endif return TotalBytes; }