#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPacket_TeleportEntity.h" #include "../cEntity.h" cPacket_TeleportEntity::cPacket_TeleportEntity(const cEntity & a_Entity) { m_PacketID = E_ENT_TELEPORT; m_UniqueID = a_Entity.GetUniqueID(); m_PosX = (int)(a_Entity.GetPosX() * 32); m_PosY = (int)(a_Entity.GetPosY() * 32); m_PosZ = (int)(a_Entity.GetPosZ() * 32); m_Rotation = (char)((a_Entity.GetRotation() / 360.f) * 256); m_Pitch = (char)((a_Entity.GetPitch() / 360.f) * 256); } void cPacket_TeleportEntity::Serialize(AString & a_Data) const { AppendByte (a_Data, m_PacketID); AppendInteger(a_Data, m_UniqueID); AppendInteger(a_Data, m_PosX); AppendInteger(a_Data, m_PosY); AppendInteger(a_Data, m_PosZ); AppendByte (a_Data, m_Rotation); AppendByte (a_Data, m_Pitch); }