#include "cPacket_TeleportEntity.h" #include "../cEntity.h" cPacket_TeleportEntity::cPacket_TeleportEntity(cEntity* a_Client) { m_PacketID = E_ENT_TELEPORT; m_UniqueID = a_Client->GetUniqueID(); m_PosX = (int)(a_Client->GetPosX() * 32); m_PosY = (int)(a_Client->GetPosY() * 32); m_PosZ = (int)(a_Client->GetPosZ() * 32); m_Rotation = (char)((a_Client->GetRotation()/360.f)*256); m_Pitch = (char)((a_Client->GetPitch()/360.f)*256); } bool cPacket_TeleportEntity::Send( cSocket & a_Socket ) { unsigned int TotalSize = c_Size; char* Message = new char[TotalSize]; unsigned int i = 0; AppendByte ( (char)m_PacketID, Message, i ); AppendInteger( m_UniqueID, Message, i ); AppendInteger( m_PosX, Message, i ); AppendInteger( m_PosY, Message, i ); AppendInteger( m_PosZ, Message, i ); AppendByte ( m_Rotation, Message, i ); AppendByte ( m_Pitch, Message, i ); bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; return RetVal; }