#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPacket_WholeInventory.h" #include "../cItem.h" #include "../cInventory.h" #include "../cWindow.h" #include "cPacket_ItemData.h" cPacket_WholeInventory::cPacket_WholeInventory( const cPacket_WholeInventory & a_Clone ) { m_PacketID = E_INVENTORY_WHOLE; m_WindowID = a_Clone.m_WindowID; m_Count = a_Clone.m_Count; m_Items = new cItem[m_Count]; // TODO: copy items one by one, they may have some values that needn't be shallow-copiable memcpy(m_Items, a_Clone.m_Items, sizeof(cItem) * m_Count); } cPacket_WholeInventory::cPacket_WholeInventory(cInventory * a_Inventory) { m_PacketID = E_INVENTORY_WHOLE; m_WindowID = 0; m_Count = a_Inventory->c_NumSlots; m_Items = new cItem[m_Count]; // TODO: copy items one by one, they may have some values that needn't be shallow-copiable memcpy( m_Items, a_Inventory->GetSlots(), sizeof(cItem)*m_Count ); } cPacket_WholeInventory::cPacket_WholeInventory(cWindow * a_Window) { m_PacketID = E_INVENTORY_WHOLE; m_WindowID = (char)a_Window->GetWindowID(); m_Count = (short)a_Window->GetNumSlots(); m_Items = new cItem[m_Count]; // TODO: copy items one by one, they may have some values that needn't be shallow-copiable memcpy( m_Items, a_Window->GetSlots(), sizeof(cItem) * m_Count); } cPacket_WholeInventory::~cPacket_WholeInventory() { delete [] m_Items; } void cPacket_WholeInventory::Serialize(AString & a_Data) const { AppendByte (a_Data, m_PacketID); AppendByte (a_Data, m_WindowID); AppendShort(a_Data, m_Count); for (int j = 0; j < m_Count; j++) { cPacket_ItemData::AppendItem(a_Data, m_Items[j]); } }