#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPacket_WindowClick.h" #include "cPacket_WholeInventory.h" #include "cPacket_ItemData.h" bool cPacket_WindowClick::Parse(cSocket & a_Socket) { // LOG("-----------INV66-----------"); m_Socket = a_Socket; if( !ReadByte(m_WindowID) ) return false; if( !ReadShort(m_SlotNum) ) return false; if( !ReadByte(m_RightMouse) ) return false; if( !ReadShort(m_NumClicks) ) return false; if( !ReadBool(m_Bool) ) return false; // LOG("WindowID : %i", m_Type ); // LOG("FromSlot: %i", m_SlotNum ); // LOG("Right/Le: %i", m_RightMouse ); // LOG("NumClick: %i", m_NumClicks ); cPacket_ItemData Item; Item.Parse(m_Socket); m_ItemID = Item.m_ItemID; m_ItemCount = Item.m_ItemCount; m_ItemUses = Item.m_ItemUses; m_EnchantNums = Item.m_EnchantNums; return true; }