#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "BeaconEntity.h" #include "../BlockArea.h" #include "../Entities/Player.h" cBeaconEntity::cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_BEACON, a_BlockX, a_BlockY, a_BlockZ, 1, 1, a_World) , m_IsActive(false) , m_BeaconLevel(0) , m_PrimaryEffect(cEntityEffect::effNoEffect) , m_SecondaryEffect(cEntityEffect::effNoEffect) { UpdateBeacon(); } char cBeaconEntity::CalculatePyramidLevel(void) { cBlockArea Area; int MinY = std::max(GetPosY() - 4, 0); int MaxY = std::max(GetPosY() - 1, 0); Area.Read( m_World, GetPosX() - 4, GetPosX() + 4, MinY, MaxY, GetPosZ() - 4, GetPosZ() + 4, cBlockArea::baTypes ); int Layer = 1; int MiddleXZ = 4; for (int Y = (Area.GetSizeY() - 1); Y >= 0; Y--) { for (int X = MiddleXZ - Layer; X <= (MiddleXZ + Layer); X++) { for (int Z = MiddleXZ - Layer; Z <= (MiddleXZ + Layer); Z++) { if (!IsMineralBlock(Area.GetRelBlockType(X, Y, Z))) { return (Layer - 1); } } } Layer++; } return (Layer - 1); } bool cBeaconEntity::IsValidEffect(cEntityEffect::eType a_Effect, char a_BeaconLevel) { switch (a_Effect) { case cEntityEffect::effRegeneration: return (a_BeaconLevel >= 4); case cEntityEffect::effStrength: return (a_BeaconLevel >= 3); case cEntityEffect::effResistance: return (a_BeaconLevel >= 2); case cEntityEffect::effJumpBoost: return (a_BeaconLevel >= 2); case cEntityEffect::effSpeed: return (a_BeaconLevel >= 1); case cEntityEffect::effHaste: return (a_BeaconLevel >= 1); case cEntityEffect::effNoEffect: return true; default: { LOGD("%s: Invalid beacon effect: %d", __FUNCTION__, (int)a_Effect); return false; } } } bool cBeaconEntity::SetPrimaryEffect(cEntityEffect::eType a_Effect) { if (!IsValidEffect(a_Effect, m_BeaconLevel)) { m_PrimaryEffect = cEntityEffect::effNoEffect; return false; } m_PrimaryEffect = a_Effect; // Send window update: if (GetWindow() != nullptr) { GetWindow()->SetProperty(1, m_PrimaryEffect); } return true; } bool cBeaconEntity::SetSecondaryEffect(cEntityEffect::eType a_Effect) { if (!IsValidEffect(a_Effect, m_BeaconLevel)) { m_SecondaryEffect = cEntityEffect::effNoEffect; return false; } m_SecondaryEffect = a_Effect; // Send window update: if (GetWindow() != nullptr) { GetWindow()->SetProperty(2, m_SecondaryEffect); } return true; } bool cBeaconEntity::IsBeaconBlocked(void) { for (int Y = m_PosY; Y < cChunkDef::Height; ++Y) { BLOCKTYPE Block = m_World->GetBlock(m_PosX, Y, m_PosZ); if (!cBlockInfo::IsTransparent(Block)) { return true; } } return false; } bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType) { switch (a_BlockType) { case E_BLOCK_DIAMOND_BLOCK: case E_BLOCK_GOLD_BLOCK: case E_BLOCK_IRON_BLOCK: case E_BLOCK_EMERALD_BLOCK: { return true; } } return false; } void cBeaconEntity::UpdateBeacon(void) { int OldBeaconLevel = m_BeaconLevel; if (IsBeaconBlocked()) { m_IsActive = false; m_BeaconLevel = 0; } else { m_BeaconLevel = CalculatePyramidLevel(); m_IsActive = (m_BeaconLevel > 0); } if (m_BeaconLevel != OldBeaconLevel) { // Send window update: if (GetWindow() != nullptr) { GetWindow()->SetProperty(0, m_BeaconLevel); } } // TODO: Add achievement } void cBeaconEntity::GiveEffects(void) { if (!m_IsActive || (m_BeaconLevel < 0)) { return; } int Radius = m_BeaconLevel * 10 + 10; short EffectLevel = 0; if ((m_BeaconLevel >= 4) && (m_PrimaryEffect == m_SecondaryEffect)) { EffectLevel = 1; } cEntityEffect::eType SecondaryEffect = cEntityEffect::effNoEffect; if ((m_BeaconLevel >= 4) && (m_PrimaryEffect != m_SecondaryEffect) && (m_SecondaryEffect > 0)) { SecondaryEffect = m_SecondaryEffect; } class cPlayerCallback : public cPlayerListCallback { int m_Radius; int m_PosX, m_PosY, m_PosZ; cEntityEffect::eType m_PrimaryEffect, m_SecondaryEffect; short m_EffectLevel; virtual bool Item(cPlayer * a_Player) { Vector3d PlayerPosition = Vector3d(a_Player->GetPosition()); if (PlayerPosition.y > (double)m_PosY) { PlayerPosition.y = (double)m_PosY; } // TODO: Vanilla minecraft uses an AABB check instead of a radius one Vector3d BeaconPosition = Vector3d(m_PosX, m_PosY, m_PosZ); if ((PlayerPosition - BeaconPosition).Length() <= m_Radius) { a_Player->AddEntityEffect(m_PrimaryEffect, 180, m_EffectLevel); if (m_SecondaryEffect != cEntityEffect::effNoEffect) { a_Player->AddEntityEffect(m_SecondaryEffect, 180, 0); } } return false; } public: cPlayerCallback(int a_Radius, int a_PosX, int a_PosY, int a_PosZ, cEntityEffect::eType a_PrimaryEffect, cEntityEffect::eType a_SecondaryEffect, short a_EffectLevel) : m_Radius(a_Radius) , m_PosX(a_PosX) , m_PosY(a_PosY) , m_PosZ(a_PosZ) , m_PrimaryEffect(a_PrimaryEffect) , m_SecondaryEffect(a_SecondaryEffect) , m_EffectLevel(a_EffectLevel) {}; } PlayerCallback(Radius, m_PosX, m_PosY, m_PosZ, m_PrimaryEffect, SecondaryEffect, EffectLevel); GetWorld()->ForEachPlayer(PlayerCallback); } bool cBeaconEntity::Tick(float a_Dt, cChunk & a_Chunk) { // Update the beacon every 4 seconds if ((GetWorld()->GetWorldAge() % 80) == 0) { UpdateBeacon(); GiveEffects(); } return false; } void cBeaconEntity::UsedBy(cPlayer * a_Player) { cWindow * Window = GetWindow(); if (Window == nullptr) { OpenWindow(new cBeaconWindow(m_PosX, m_PosY, m_PosZ, this)); Window = GetWindow(); } if (Window != nullptr) { // if (a_Player->GetWindow() != Window) // -> Because mojang doesn't send a 'close window' packet when you click the cancel button in the beacon inventory ... { a_Player->OpenWindow(Window); } } } void cBeaconEntity::SendTo(cClientHandle & a_Client) { a_Client.SendUpdateBlockEntity(*this); }