#pragma once #include "BlockEntityWithItems.h" #include "../BrewingRecipes.h" #include "../Root.h" class cClientHandle; // tolua_begin class cBrewingstandEntity : public cBlockEntityWithItems { typedef cBlockEntityWithItems super; public: enum { bsLeftBottle = 0, // Left bottle slot number bsMiddleBottle = 1, // Middle bottle slot number bsRightBottle = 2, // Right bottle slot number bsIngredient = 3, // Top ingredient slot number ContentsWidth = 4, ContentsHeight = 1, }; // tolua_end BLOCKENTITY_PROTODEF(cBrewingstandEntity) /** Constructor used for normal operation */ cBrewingstandEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World); virtual ~cBrewingstandEntity(); // cBlockEntity overrides: virtual void SendTo(cClientHandle & a_Client) override; virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void UsedBy(cPlayer * a_Player) override; virtual void Destroy() override { m_IsDestroyed = true; super::Destroy(); } // tolua_begin /** Returns the time until the current items finishes brewing, in ticks */ short GetBrewingTimeLeft(void) const { return m_NeedBrewingTime - m_TimeBrewed; } /** Returns the time that the current items has been brewing, in ticks */ short GetTimeBrewed(void) { return m_TimeBrewed; } /** Returns the item in the left bottle slot */ const cItem & GetLeftBottleSlot(void) const { return GetSlot(bsLeftBottle); } /** Returns the item in the middle bottle slot */ const cItem & GetMiddleBottleSlot(void) const { return GetSlot(bsMiddleBottle); } /** Returns the item in the right bottle slot */ const cItem & GetRightBottleSlot(void) const { return GetSlot(bsRightBottle); } /** Returns the item in the ingredient slot */ const cItem & GetIndgredientSlot(void) const { return GetSlot(bsIngredient); } /** Get the expected result item for the given slot number */ const cItem & GetResultItem(int a_SlotNumber) { return m_Results[a_SlotNumber]; } /** Sets the item in the left bottle slot */ void SetLeftBottleSlot(const cItem & a_Item) { SetSlot(bsLeftBottle, a_Item); } /** Sets the item in the middle bottle slot */ void SetMiddleBottleSlot(const cItem & a_Item) { SetSlot(bsMiddleBottle, a_Item); } /** Sets the item in the right bottle slot */ void SetRightBottleSlot(const cItem & a_Item) { SetSlot(bsRightBottle, a_Item); } /** Sets the item in the ingredient slot */ void SetIngredientSlot(const cItem & a_Item) { SetSlot(bsIngredient, a_Item); } // tolua_end /** Sets the current brewing time. Will be called if the brewing stand gets loaded from the world. */ void setTimeBrewed(short a_TimeBrewed); /** Starts the brewing proccess. Will be called if the brewing stand gets loaded from the world. */ void ContinueBrewing(void); /** Gets the recipes. Will be called if the brewing stand gets loaded from the world. */ void GetRecipes(void); protected: /** Block meta of the block currently represented by this entity */ NIBBLETYPE m_BlockMeta; /** Set to true when the brewing stand entity has been destroyed to prevent the block being set again */ bool m_IsDestroyed; /** Set to true if the brewing stand is brewing an item */ bool m_IsBrewing; /** Brewing time is 400 ticks */ const short m_NeedBrewingTime = 400; /** Store the current brewing recipes */ const cBrewingRecipes::cRecipe * m_CurrentBrewingRecipes[3] = {}; /** Result items for the bottle inputs */ cItem m_Results[3] = {}; /** Amount of ticks that the current item has been brewed */ short m_TimeBrewed; /** Sends the specified progressbar value to all clients of the window */ void BroadcastProgress(short a_ProgressbarID, short a_Value); // /** Broadcasts progressbar updates, if needed */ void UpdateProgressBars(bool a_ForceUpdate = false); // cItemGrid::cListener overrides: virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override; } ; // tolua_export